Can You Write That Down? The Six Types of Game Design Documents and Finding the Right One(s) for You
-
-
Presentation speakers
- Tim Crosby
Six flavor of quarks, six colors of M&Ms, and six varieties of game design documents: coincidence? Almost certainly. But can you really take that chance?
Whether you’re trying to record design decisions, refine project scope, or get investors on board, a good game design document can be critical factor in success. Get vital tips on choosing the right format and crafting the perfect document to lead to a more perfect game design. We’ll discuss document structure, defining goals, best tools for the job, place in a game’s lifecycle, pitfalls to avoid, and examples of both good and bad design documents. Whether you’re a fledgling developer or long established and looking to improve your process, you’ll walk away with a clearer understanding of how to make the best design documents possible. And maybe, just maybe, you’ll learn to love great documentation as much as I do.