Fire in the Hole
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Presentation speakers
- Alex Myers
Artgames are an example of lateral evolution within the colliding environments of art and videogames. Within the game development community there is an emerging dichotomy between formalists, those that make “pure” games, and zinesters, those that make “impure” games. This entire argument is rubbish. Artgames are neither better or worse than videogames. They are merely a sidewise development that goes its own way with little regard for high or low, formalist or informalist.
The speaker will focus on how breaking traditional rule-based game spaces disrupts player expectations and creates accidental meaningfulness through on a discussion of his and similar artgames.
Interactive slides: Fire in the Hole